@startuml
sprite $timer_10 [48x48/16] {
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}


!define MATERIAL_TIMER_10(_alias) ENTITY(rectangle,black,timer_10,_alias,MATERIAL TIMER_10)
!define MATERIAL_TIMER_10(_alias, _label) ENTITY(rectangle,black,timer_10,_label, _alias,MATERIAL TIMER_10)
!define MATERIAL_TIMER_10(_alias, _label, _shape) ENTITY(_shape,black,timer_10,_label, _alias,MATERIAL TIMER_10)
!define MATERIAL_TIMER_10(_alias, _label, _shape, _color) ENTITY(_shape,_color,timer_10,_label, _alias,MATERIAL TIMER_10)
skinparam folderBackgroundColor<<MATERIAL TIMER_10>> White
@enduml